Sunshine

30.00USD

Sunshine

Package Description

The Sunshine rank is an exclusive summer rank, only available for purchase the duration of the summer. Once you purchase this rank, you get to keep all of the perks permanently!

 

This rank includes:

  • A custom seasonal element with many unique moves, including:
    • SunSwirl
      • The SunSwirl ability creates a spinning fire orb that leaves a trail of burning flames on the ground, engulfing the battlefield with intense heat and showcasing its powerful fiery display.
    • Reflection
      • Sunshines are capable of reflecting any direct attack back at the opponent while leaving themselves unharmed! This ability does as advertised, but can only be done for a short amount of time since it requires great focus to do so.
    • Exothermic
      • Due to sun benders exothermic nature, their bodies emit solar radiation and heat around them in a small radius. Melee attacks from other entities have a high chance of applying sunburn to the attacker. Snow and ice in a small radius rapidly melt as well. Footsteps from Sunshines leave a faint red glow wherever they go, as well as being able to walk on water for a brief amount of time.
    • Fresnel
      • The sun is at its most powerful when channelled through a Fresnel lens; once you use a Spyglass you can sneak to activate your sniper!
    • SlipNSlide 
      • Sunshines are capable of sliding as though on a slip n slide without the need for one! Using water on the surface, Sunshines can glide across the floor for mobility and offensive purposes!
    • UltraViolent
      • Unleash the power of UltraViolent, a sun-inspired ability that  supercharges your speed, making you faster than ever before with a trail of  dazzling light. Sneakily activate this ability to launch yourself in any direction you choose!
    • UVFlurry
      • UVFlurry, a magical ability that sends out beams of colorful light.  These beams interact with surfaces, changing colors and bouncing off blocks!
    • ApollosFury
      • A fast-paced charge move, this creates a bow and arrow of fire that can create fire or deal damage alongside causing sunburn. The move’s short charge time and high speed makes it ideal for any Sunshine to use, and a threat to look out for on the other end.
    • CycloneStrike
      • This basic Storm offensive move allows Sunshines to summon a small-scale  cyclonic storm that they can direct at entities. Entities struck will take  damage; they will also be thrown in a random direction. If the cyclone strikes  any blocks, it will blow them away.
    • TempestBarrage
      • Harness the power of the storms to creates mini lightning blasts that shock your foes!
    • Surfsup
      • Take to the seas with this amazing Sunshine mobility move! SurfsUp allows Sunshines to ride a surfboard across water at increasingly higher speeds. Once they’re moving fast enough, a wave will form behind the Sunshine, which can then be used to wash away enemies or travel safely to shore. Be careful, however: if you fall off the board while moving, you will wipe out - with deadly consequences!
    • SharkAttack
      • This ability allows Sunshines to call upon the predators of the sea. Summon a fierce shark that will leap out of the water and take a bite out of targeted entities. Waterbenders beware…
    • Volleyball
      • This move is an incredibly fun move for Sunshines! Sunshines can use this move to spike volleyballs at people and redirect oncoming volleyballs, which comes in handy not only for matches between two sunshines but also for playing sporting games of volleyball! Seriously, playing minigames with this move is way too fun, ask Skny to make a court in Earth Arena.
    • RocketLaunch
      • Mobility and offense in one, this move can be used for mobility in any situation, or it can be used as a controlled attack capable of blowing enemies away.
    • Sunbathing
      • This charge move allows Sunshines to create leather armor that gets tanner as the charge time increases, which makes the sunshine take less damage from attacks (via a multiplier).
    • SandTower
      • With this move, Sunshines can create castles out of sandstone that they can use for combat, with multiple levels and two sets of stairs, and a diving board on the top level for emergency escapes!
    • BalloonBlitz
      • Sunshines can throw water balloons at people, which deal damage to anyone in range of the splash radius it makes. With this move, it’s hard to miss the mark! It’s best to use this move on a crowd of enemies and aim between them to hit as many as you can at once.
    • Sunblock
      • Sunshines can help out others as well! This move lets users apply sunscreen to their friends which temporarily reduces all incoming damage, enabling them to live longer, healthier, lasting lifestyles! (Damage is reduced via a multiplier). Though it’s not useful in traditional combat this move can come quite in handy in team battles and when playing survival with friends!
    • SolarFlare
      • Sunshines are capable of an attack so powerful the force of it knocks themselves back! This not only knocks back the Sunshine who uses it, but can sunburn and damage anyone hit by it.
    • Sunspot
      • This move has two uses, both of which are quite useful; Sunshines can use this move to create an area heating up that deals damage to everyone inside, heating until it explodes into a pillar of fire that sends everyone into the sky! Alternatively, Sunshines can use this on themselves to launch themselves incredibly far, at the cost of a little self-damage. Either way, this powerful ability is something any Sun can use to their advantage, and is a move to keep an eye out for in combat.
    • OzoneBreach
      • Utilizing the suns deadly radiation, Sunshines can cause a rift in the earths protective ozone layer, exposing all to the raw, unfiltered power of the sun. This will permanently apply the sunburn status effect to all entities underneath it, until they leave a certain radius. All combustible materials will ignite and all plant matter will die.
    • StormCluster
      • Sunshines harness three powerful storms and send them surging forward in a cone, dragging enemies caught in their paths. When cast beneath a squall cloud, the storms become even more destructive.
    • AsteroidBelt
      • Sunshines illuminate the skies around them with flashing stars, creating a powerful defensive barrier. Each stellar explosion knocks nearby enemies backwards while dealing damage.
    • CosmicCollapse
      • Sunshines unleash a beam of energy into the sky, causing cosmic power to converge above their targets. After a brief delay, devastating cosmic rays rain down, dealing massive damage and tearing through the terrain.
    • StormSpout
      • While beneath a squall cloud, Sunshines can summon a towering rope tornado to carry them through the skies. At any moment, they can harness its winds to launch themselves forward before dismounting the spout.
    • Hurricane
      • By surrounding themselves with swirling clouds, Sunshines can charge a powerful hurricane before unleashing it at their enemies. The storm deals heavy damage and sends foes flying. When charged beneath a squall cloud, the hurricane grows dramatically in size and becomes even more devastating.
    • AstroCannon
      • Sunshines gather concentrated cosmic energy into a radiant cannon before firing a powerful astral projectile. The blast tears through enemies, knocks them backwards, and erupts on impact in a devastating explosion that can rip apart the surrounding terrain.
    • ShootingStars
      • This is a powerful but close-ranged attack for any Sunshine that summons stars from the skies to rain down on foes for damage and destruction! This can be used in multiple ways thanks to also being able to be charged two levels! This move can simply rain down stars all at once, rain down stars one by one with remarkable accuracy or summon a giant star capable of crushing foes’ dreams
    • Squall
      • Storm users can channel atmospheric conditions and spontaneously form a massive stormfront! This storm will form behind the user and travel far along the sky, creating the perfect conditions Sunshine users to source storm moves
    • StellarLamp
      • Harness your inner flame to summon a miniature sun that orbits around you, radiating light.
    • Purification
      • Harvesting the power of the sun, Sun benders are able to cleanse themselves of negative effect by tapping into the purest power of the sun!
    • HeatWave (Combo)
      • This move allows Sunshine users to send a gigantic meteorite from the sky to rain down on your enemies. No good Sunshine would be caught without this move in their moveset.
    • TornadoAlley (Combo)
      • Sunshine's have the ability to bring down mini tornadoes from a Squall cloud and make them knock back their foes!
    • CocoCrash (Combo)
      • CocoCrash creates a towering palm tree, showering the battlefield with cascading coconuts. These falling coconuts pack a powerful punch, damaging anything unlucky enough to be beneath them.
    • HeatStroke (Combo)
      • This combo gives another attack to FireSpout users, capable of inflicting nausea! The move has quite the spread to it, so stay out of its range if you wish to keep safe! (Uses FireSpout and HeatWave)
    • TropicalStorm (Combo)
      • A powerful combo of the storm subelement, this powers up CycloneSpout to consistent, fast speed and a damaging spout, capable of being shot at opponents for more damage if they try to escape its range! (Uses CycloneSpout and Tempest)
    • Sharknado (Combo)
      • This new combo will allow Sunshines to create a large-scale storm. The storm will even pick up a shiver of sharks that will ride the storm towards your target.
    • SwiftCurrent (Combo)
      • SunBenders possess incredible abilities to summon their very own river of water. This special river flows with their command, providing them with the power they need without having to rely on rivers or other outside sources
    • FallenStar (Passive)
      • Sunshine is now immune to fall damage entirely, and when they fall enough distance, enemies around them become sunburnt! This is a useful passive to keep in mind.
    • SolarPower (Passive)
      • Sunshines are in tune with the weather, and as such, they receive a damage multiplier depending on the weather! When it is sunny outside, most of their moves receive a damage buff, but when it is stormy, most of their moves receive a damage nerf. There is one exception to this, however, and that is the storm subelement! Storm moves are stronger with stormy weather and weaker with sunny weather!
    • SunSpirit (Passive)
      • If a Sunshine is on low health, they become immune to damage from lava and FireTick! This passive can come in handy when spelunking, travelling the nether, or just having to deal with fire! However, this doesn’t work in the arenas, so stay alert for fire in the arenas!
    • WallRun (Passive)
      • Sunshines are the first seasonal element capable of WallRun! For the uninitiated, by left-clicking while sprinting, mid-air, and close to a wall, players can run along a wall for extra mobility!
  • Item Spray Trails  (Sprays items as you walk around or when you sneak)
    • GLOWSTONE, GLOWSTONE_DUST, MAGMA_BLOCK, MAGMA_CREAM, ORANGE_GLAZED_TERRACOTTA, YELLOW_GLAZED_TERRACOTTA
    • Items dropped by the item spray trail can NOT be picked up!
  • Access to the following particle types 
    • Dripping_Honey Particles
    • Falling_Honey Particles
    • Cloud Particles 
    • Crit_Magic Particles